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Agricola

Board Gamehigh1–5 playersOfficial rules ↗

Objective

Build the most valuable farmstead over 14 rounds. Points are scored for fields, pastures, crops, livestock, house extensions, family members, and played cards — but you lose points for empty farmyard spaces and any category of animal or crop you have none of.

The Basics

Agricola is a worker-placement game about 17th-century subsistence farming. Each player starts with a tiny wooden hut, two family members, and very little food. On each turn you place a family member on an action space to collect resources, plow fields, build structures, or grow your family. The catch: every action space can only hold one worker at a time, so competition for the good spots is fierce. Six times during the game, a Harvest forces you to feed your family (2 food per person) or take Begging cards that cost points.

Setup

Arrange the three game boards in the center. Each player takes a farmyard board, two wooden rooms (placed on the board), one Family member token in each room, and their color's supply of fences, stables, and additional family members. Sort the Round cards into their six Stage piles (Stage 1 on top, Stage 6 on bottom) and place them face-down in order. Shuffle and deal each player 7 Occupation cards and 7 Minor Improvement cards (filter by player count — some cards are only for 3+ or 4+ players). Place all Major Improvements face-up on the shared board. The starting player takes the First Player marker and 2 food; everyone else starts with 3 food.

Round Structure

Each of the 14 rounds follows four phases:

  1. New Action Space — Flip the top Round card and add it to the board as a new, permanent action space.
  2. Replenishment — Accumulate goods on all spaces marked with an arrow (resources pile up if not taken).
  3. Work Phase — Starting with the first player, take turns placing one family member on an empty action space and immediately taking the action. Continue clockwise until all workers are placed.
  4. Return Home — All family members return to your farmyard. After Rounds 4, 7, 9, 11, 13, and 14, a Harvest occurs before workers return.

Key Actions (printed on the board)

Harvest

Harvests occur after Rounds 4, 7, 9, 11, 13, and 14.

  1. Field Phase — Remove one Grain or Vegetable token from each planted field and add it to your supply.
  2. Feeding Phase — Pay 2 food per family member. If you can't pay, take Begging cards (−3 points each) for each food you're short.
  3. Breeding Phase — If you have 2 or more animals of the same type and space to hold them, add 1 animal of that type.

Cards

Scoring

Scored at game end on a track from −1 to 4+ in each category:

Key Rules

At the Table

Grow your family to take more actions, but feed them at every Harvest. Build rooms before growing. Diversify — scoring nothing in any category costs you points.