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Carcassonne

Board Gamelow2–5 playersOfficial rules ↗

Objective

Score the most points by strategically placing tiles to build features (roads, cities, monasteries, and fields) and deploying Meeples to claim them.

The Basics

Carcassonne is a tile-placement game in which players build a shared medieval landscape one tile at a time. Features are scored when completed during the game, or at game end for incomplete ones. Fields are the exception: they are never scored mid-game but yield significant end-game points for completed cities they supply.

Setup

Place the Start tile (the one with a darker back) face-up in the center of the table. Shuffle all remaining land tiles and form several face-down stacks accessible to all players. Place the scoreboard nearby. Each player takes 8 Meeples of their color and stands one on the 0 space of the scoreboard as their marker (leaving 7 as their supply).

Turn Structure

On your turn, always perform these steps in order:

1. Draw and Place a Tile

Draw one tile from any stack and place it face-up so that at least one of its edges touches a previously placed tile. All touching edges must match: fields connect to fields, roads to roads, city segments to city segments.

If a tile has no legal placement, return it to the box and draw another.

2. Place a Meeple (Optional)

You may place one Meeple from your supply onto the tile you just placed, assigning it to a feature:

Restriction: You may not place a Meeple on a feature that is already connected to another Meeple (yours or anyone's). A feature is "connected" if it is already linked through any chain of existing tiles.

3. Score Completed Features

If placing your tile completed any feature, score it immediately:

Completed Road — 1 point per tile in the road (the two endpoint tiles count once each). The Thief returns to its owner's supply.

Completed City — 2 points per tile in the city, plus 2 points per Shield (pennant) icon on any city tile. If two or more players share a city (both have Meeples in it), both score full points. Meeples return to owners.

Completed Monastery — 9 points (the monastery tile + all 8 surrounding tiles). The Monk returns to its owner's supply.

Farmers are never returned — they stay in the fields for the entire game.

Final Scoring

After the last tile is placed, score all incomplete features:

The player with the highest total score wins.

Key Rules

At the Table

Farmers are the most powerful but the least visible scoring engine — committing a Meeple early to a large field can win games. Completing other players' cities is usually a mistake unless you can share control first. Keep at least 2–3 Meeples in your supply to stay flexible.