← Games library

President (Scum)

Card Gamelow4–7 playersOfficial rules ↗

Objective

Be the first player to shed all your cards. The order in which players finish determines their social rank for the next round — from President (first out) to Scum (last out). Higher ranks enjoy privileges in subsequent rounds; the Scum suffers disadvantages.

The Basics

President (also known as Scum, Asshole, Warlords & Scumbags, or by various regional names) is a competitive shedding card game. Players take turns playing cards that must beat the previous play, either passing or playing higher-ranked cards or sets. The key twist is the social hierarchy that carries over between rounds — the current Scum must deal and pass their best card to the President, creating an asymmetric start each round that reinforces good positions.

The Deck and Card Ranking

Use a standard 52-card deck. Card ranking from highest to lowest: 2 → A → K → Q → J → 10 → 9 → 8 → 7 → 6 → 5 → 4 → 3. Twos are the highest-value cards in the game.

Suits are irrelevant.

Setup and Dealing

The Scum from the previous round deals (or a random player deals the first round). Deal all 52 cards one at a time clockwise until the deck is exhausted. Some players may have one more card than others — this is fine.

Card Exchange (After the First Round)

Before each hand (except the first), a card exchange occurs based on the ranks from the previous round:

Turn Structure

The player who starts the first round is whoever holds the 3 of Clubs (they must play it). In subsequent rounds, the President starts.

On each turn, a player may:

Play proceeds clockwise. Once all players have either played or passed, the player who made the last (highest) play starts a new "trick" by leading any card or set.

What Beats What

Winning Each Round

Players finish as they empty their hands. Rank them in order:

Agree before playing on how many rounds to play, or play until one player reaches a set score (e.g., first to 11 points as President).

Key Rules

Optional / Common Rules

Many groups add house rules — agree on these before starting:

At the Table

Manage your hand carefully: don't burn your 2s early unless necessary — they are guaranteed trick-enders. Save high pairs and triples to close out tricks at critical moments. The card exchange at the start of each round is significant: Presidents should capitalize on it by offloading low cards; Scums should maximize the value they pass.