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Rummy 500

Card Gamelow2–8 playersOfficial rules ↗

Objective

Be the first player to reach 500 points. Points are earned by melding cards and lost for cards remaining in your hand when another player goes out.

The Basics

Rummy 500 (also called 500 Rum) is a multi-player Rummy game where players draw, meld, and discard over multiple rounds. Unlike Gin Rummy, melds are laid face-up on the table as you form them, and any player may lay off cards onto any existing meld — including an opponent's. The discard pile is face-up and accessible, which creates a strategic tension around when to take discards.

Card Values

Setup

Choose a dealer. Shuffle a standard 52-card deck (use two decks for 5+ players). Deal cards based on player count:

Place the remaining cards face-down as the Stock. Turn the top card face-up next to the Stock to start the Discard pile.

Melds

Melds are played to the table face-up for all to see:

Laying Off: On your turn, you may also extend any existing meld on the table with additional valid cards from your hand. You play laid-off cards in front of yourself to track your own points.

Turn Structure

On each turn:

1. Draw

Take either:

2. Meld and/or Lay Off (Optional)

Play any valid Melds from your hand to the table. Lay off valid cards onto any existing meld. You may do as much or as little as you like.

3. Discard

End your turn by placing one card face-up on the Discard pile. You must discard even if you are going out. (Exception: you may go out without discarding if your very last card completes a meld.)

"Rummy!" Call

If a player discards a card that could be melded with cards already on the table, any other player (not the discarder) may immediately call "Rummy!" That player then takes the relevant portion of the Discard pile up to and including that card, immediately melds it, and completes their turn normally. Play then passes to the player left of the one who called Rummy, not left of the original discarder.

Going Out

A player goes out when they have played or discarded their last card. This ends the round. If the Stock runs out before anyone goes out, the round also ends — players do not deduct unplayed cards in this case.

Round Scoring

At the end of each round, each player calculates their score:

Running totals are kept across rounds.

Game End

The game ends when any player's cumulative total reaches or exceeds 500 points. If multiple players reach 500 in the same round, the player with the highest total wins.

Key Rules

At the Table

Watch the discard pile — it's public information and tells you what your opponents need (and what they're throwing away). Taking deep into the discard pile is powerful but gives your opponent a big hand of extra cards to burn. Time your meld plays to go out quickly and catch opponents with large unplayed hands.